A complete match management platform for youth cricket coaches
CrickitMatch is a web app designed for youth cricket coaches and team managers. It lets you schedule matches, assemble your squad, track every ball bowled and faced in real time, record fielding contributions, write match reports, and generate season-level analytics — all from your phone or laptop.
First-time setup — register your school or academy
Go to crickitmatch.com and tap Register academy on the login screen.
Tap Register academy on the login screen
Enter your academy / school name, your name, email address, and choose a password (minimum 8 characters)
Tap Create account — you'll be logged in automatically as the head coach
Your Admin code is shown on screen — write it down. You'll need it to authorise sensitive actions like deactivating staff
Coaches, managers, and players all log in differently
Enter your email and password then tap Sign in. You'll land on the Schedule tab.
Players do not need an email or password. Each player is automatically assigned a unique access code (e.g. CM-UTJMT3) when they're added to the squad.
Tap Access code on the login screen
Type in the code your coach gave you and tap Sign in
You'll see your personal stats dashboard — batting history, bowling figures, fielding record, and team notes
Tap Forgot password? on the login screen, enter your email, and follow the instructions sent to your inbox. Passwords must be at least 8 characters.
Finding your way around after login
Once logged in, the green header bar always shows your org / team name and the currently active match. Tap anywhere in the bar to see match context.
Below the header, the tab bar lets you switch between all sections: Schedule · Team Assembly · Hub Rules · Batting · Bowling · Fielding · Notes · Match Report · Season Analytics.
Tap ☰ in the top-right corner to open the menu. This works identically on desktop and mobile.
Add/remove coaches and managers, view your Admin code, update team name, age category and coach details.
View your account details and change your password.
Opens this guide in a new tab.
Logs you out securely. Always sign out on shared devices.
Adding and managing your upcoming matches
Go to the Schedule tab
Tap + Add match
Fill in: Tournament name (e.g. LA Regional Hub Selection), Opponent, Date & time, Venue, Match type (Hub or Open — see section 06)
Tap Add match — it appears in the schedule list
Tap any match row to make it the active match. A green border appears and the header bar updates. All tracking tabs (Batting, Bowling, Fielding etc.) now refer to this match.
Tap Edit next to any match to change the tournament, venue, date, or opponent. The Edit button is hidden once a match is frozen or the report is locked.
Once the match is complete, go to Match Report tab and tap Freeze match data. This permanently locks the Batting, Bowling and Fielding records.
Separately, you can Lock report in the Match Report tab to prevent accidental edits to highlights and top-3 selections. Unlike freeze, the report lock can be toggled on/off at any time. When the report is locked, the schedule entry also becomes read-only.
Understanding the two match types and how they affect tracking
Setting batting and bowling quotas per role and age category
Hub rules define the minimum and maximum balls a batter can face, and the minimum and maximum overs a bowler can bowl — per player role and age group. These drive the quota bars in the Batting and Bowling trackers.
Go to the Hub Rules tab (make sure a Hub match is active)
Select the tournament from the dropdown — rules apply per tournament
For each role (Batter, Batting All-Rounder, Bowling AR, Bowler, Wicketkeeper), set the min and max balls for batting, and min and max overs for bowling — per age group (U11 / U13 / U15)
Tap Save Hub rules
Building your squad and selecting players for each match
Go to Team Assembly → Squad Manager. This is your full player roster for the season.
Tap Add player to squad
Enter the player's full name, select their role (Batting, Batting AR, Bowling AR, Bowling, Wicketkeeper) and age category
Optionally add their email (needed for them to log in) and phone
Tap Add to squad — a unique access code is generated automatically
Go to Team Assembly → Match team. This is the 11 players for today's match.
Tap Assign players — your squad list appears
Select the players who are playing today (tick their names)
Drag to set the batting order
Tap Confirm team sheet — this locks the team for the match. Batting and Bowling trackers become available.
How players log in to see their own stats
Every player in your squad automatically gets a unique 8-character code (e.g. CM-UTJMT3). This code is the player's login — no email or password needed.
In Squad Manager, each player row shows their access code with a Copy button. Tap Copy then paste it into a message to the player or parent.
When a player logs in with their code they see a read-only view of their own data only: their batting pip history, bowling stats, fielding record, and group notes from the coach. They cannot see other players' data or edit anything.
Adding a player's email is optional but recommended. It enables:
If a player loses their code, their name can be edited in Squad Manager — when the name is changed and saved, a new code is generated. Alternatively share the existing code again (it doesn't expire).
Recording every ball faced — live, during the match
At the top of the Batting tab, four live cards update with every ball:
Balls shows total legal balls faced. Overs is in X.Y format (14.3 = 14 overs and 3 balls). Runs and Team SR update live with every pip.
Tap the batter's name in the player list to select them (they get a green highlight border)
Tap one of the outcome buttons: dot · 1 · 2 · 3 · 4 · 6 · W (wicket) · Wd (wide) · Nb (no ball)
The pip appears in the ball log and all stats update instantly
Each coloured circle is one ball:
Under each batter's name, a coloured bar fills as they face balls. The bar turns green when the minimum quota is met, and the batter is auto-retired when they hit the maximum. Status shows as: Min quota met Retired Out
Made a mistake? Tap any pip in the ball log to correct it.
Tap the pip that was entered incorrectly — it gets a blue ring
A correction panel appears below the pips — it shows which ball you're editing and what was recorded
Select the correct outcome and tap Save correction
All totals (runs, dots, SR, quota bar) recalculate automatically from scratch
Recording every ball bowled — over by over
At the top of the Bowling tab, four live cards show the team's bowling picture:
Overs counts legal deliveries only (wides and no-balls don't count). Runs conceded includes all runs from bowled balls. Team ER (economy rate) is runs ÷ completed overs.
Tap the bowler's name button at the top of the tab to select them
Select the delivery length: GD Good length OP Overpitch FT Full toss SH Short
Tap the outcome: dot · 1 · 2 · 3 · 4 · 6 · W · Wd · Nb
The pip appears. After 6 legal deliveries, the over auto-completes with a divider line
Each bowler has a min/max overs quota set in Hub Rules. Their progress bar fills as overs are completed. A green banner confirms min quota met; a red alert fires when max is reached.
Tap any ball pip in any bowler's log to correct it — including pips in completed overs.
Tap the pip — it highlights with a blue ring
The correction panel appears showing the original length and outcome
Select the correct length (GD/FT/OP/SH) and outcome
Tap Save correction
Recording catches, run-outs, stumpings and missed chances
Go to the Fielding tab. For each fielding event, find the player in the list and tap the relevant action:
Each player's Net score = (catches + run-outs + stumpings) minus (missed catches + missed run-outs + missed stumpings). A positive net is shown in green, negative in red. Success% = opportunities taken ÷ total opportunities.
Posting messages to the whole team — visible to all players
The Notes tab has two types of notes:
Visible to all logged-in players. Use for team announcements, session feedback, things to work on. Players see these in their own dashboard under Notes.
Only visible to coaches and managers. Use for tactical notes, observations, things to review. Also included in the internal Match Report PDF.
Go to the Notes tab
Select Group note or Match note
Type your note and tap Post note
Writing the report and generating official submission PDFs
Go to Match Report. Here you write match highlights, select the top 3 performers, and name the opponent's top performers (for Hub submissions).
Write the Team 1 highlights — key batting, bowling, fielding moments from your team
For Hub matches, also write the opponent highlights
Tick Top 3 performers from the batting, bowling, and fielding tables below
For Hub matches, enter the opponent's top 3 player names
Tap Lock report to prevent accidental edits. The tab label shows Match Report [locked] as a reminder. You can unlock at any time to make changes, then lock again.
Team and individual stats across the full season
Go to the Season Analytics tab
Select a tournament from the dropdown (or select All tournaments to see career stats across every match)
Tap Load stats — data is fetched from all matches in that tournament
With All players — summary tables selected in the View player dropdown, you see three sortable tables:
Select a specific player from the View player dropdown to see their match-by-match charts: strike rate trend, dot ball % trend, non-boundary SR, quota utilisation, scoring breakdown, economy rate, bowling length control, control rate, and fielding net contribution.
Tap Save PDF to generate a 4-page visual Season Report:
Adding coaches, managing staff, and account settings
Open the hamburger menu (☰) → Org Admin → Add coach or manager.
Tap + Add staff
Enter their name, email, role (Coach or Manager) and a temporary password
Tap Add — they can now log in immediately with those credentials
In Org Admin, find the staff member and tap Deactivate. You'll be asked to enter your Admin code to confirm. The person will no longer be able to log in.
Open the hamburger menu → My profile
Enter your current password, then your new password (min 8 characters)
Tap Change password
For any issues, email support@crickitmatch.com. Include your org name and a description of the issue.